What even is Skyclimbers?
I’m glad you asked, me. Skyclimbers describes itself as a game where you can “Build your kingdom, choose your class, and tame monsters in this city building/open-world action RPG that takes place in a procedurally generated anime-themed metaverse.“ Let’s dissect that a bit.
The basis of Skyclimbers is building your own Kingdom, something I didn’t realise when I first saw the game.
To accomplish this, you’ll be exploring the world and finding resources so you can build the buildings of your new Kingdom. There’ll also be a currency for you to manage in your Kingdom, so I imagine you’ll be dealing with traders along the way. Villagers will spawn in your city as you build it up to liven the place up.
You’ll also need to defend your kingdom from the baddies that are going to try to reduce your hard work to rubble. You can do this by building barracks and training units that will fight and die for your kingdom. If you want to get into the fray yourself you can do this alongside your monster friends, but more on that later.
At some point in the game, you’ll be invited to join a dynasty. These dynasties have different architectures, monsters (called Sentius), and elements of choice. The five dynasties that have currently been announced are Foryoko, Draconian and Rokkuhito, Shoi, and Void. As an example of the dynasties differences, Arraxos here is a legendary magma type wyvern that is found in the Drakonian coastal regions and has the Magma element, the element of choice for the Drakonian.
Classes and Combat
As mentioned before, there are baddies in Skyclimbers. There are hostile monsters that will try to attack you when you just want to give them love, and the non-playable clans like the Yagi who will build opposing bases and economies that you may wish to pillage for your own city.
As such, you’re going to want to defend yourself. To do this you can choose one of three classes, out of Paladin, Mage, and Ranger. These classes have their own skill tree, stats, armour, and weapon sets, so you’ll want to think carefully about which one you choose. You can also use monsters, but again there’s more on that later. The next section in fact!
Right, now we finally get into that monster taming I told you about, or more accurately Sentius taming. Sentius are elemental monsters that can have up to two of the eight available elements in the game. Take for example Maguma here, a fine bear-like Sentius who is both magma and terra type.
If you have played Pokémon, this may be quite familiar to you, types have advantages and weaknesses against other types so you should plan the Sentius you take carefully. You can check their dex entry to learn these typings and their stats. There are three starter Sentius, one of which is the base form of the Sentius above.
Sentius can be used to help with combat, but they can also be used for utility like a mount, which looks a lot like this:
The world of Skyclimbers is procedurally generated. That means that no world should look identical, and each world can have a lot of individuality because of this, as well as giving the game some replay value. There are multiple unique, and if I may so myself stunning biomes for you to build your kingdom in, with different monsters living in the different biomes.
The developers, Paratope, have also teased a larger story embedded into the world. In fact, only recently a new story trailer was released. Not much was revealed, though it did introduce us to a mysterious civilisation called the Shoi, much more advanced than any of the dynasties that can be found on the planet. They have deployed teleporters and defence networks across the star system and I’m sure the story will reveal the reasons for this.
The great news is, you don’t have to explore the world of Skyclimbers alone! You can bring along three of your friends to help take over the world if you desire, with all the features of single player available.
Conclusion - Why am I so excited for Skyclimbers?
Skyclimbers looks to be quite a deep game, with a lot of moving parts. First, you have the city building, which many games would just settle for on its own and be done, but not this game. You have the buildings, the villagers, the economy, and the defences, but then there’s more. You have the monster taming with the different types, combat, and utility. You have the beautiful, procedural, sprawling world with unique biomes and stories. It all just comes together to present a very ambitious project, one which I am very excited to see come to fruition.
If you’d like to support the development of the game, Paratrope have set up a Kickstarter for the game! You can have a look at that here!
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