12 Days of Pros-mas - Day 11: Celeste

The end is near. The death of this series draws closer. After tomorrow, the 12 Days of Pros-mas will be no more.

It’s ok though, because today is day 11 of 12 Days of Pros-mas, meaning we have two more (hopefully) fantastic pro games before we finish! And I’ve saved what I hope to be the best to last. So, without further delay, let’s get on with the penultimate game.

Celeste

Celeste is a platforming game developed by Matt Makes Games. I chose this game for two reasons, one because there’s snow which makes it somewhat festive, and two because I always see this game ridiculously hyped up, and I wanted to see what the fuss is all about.

Celeste is 1080p on Stadia which doesn’t particularly matter as the game features rather lovely 8-bit graphics, which look fantastic. It’s also 60fps, which is vital for a game that requires such precision as this. I never felt and perceptible input lag in the game, so it made for a very good platforming experience.

At the start of the game, I was introduced to my main character Madeline, whose goal is to climb Celeste Mountain. About 3 seconds after I was met with my first hazard, a piece of the mountain trying to fall on me and crush me, which I narrowly avoided. This really sets the tone of what the rest of the game is going to be like.

After this, I saw a cabin with an old woman outside who I talked to. She confirmed that I was on the mountain trail, then started laughing at me for complaining about the mountain collapsing and saying that I won’t be able to make it. I made it my mission to help Madeline prove this stupid elderly woman wrong, then I could laugh in HER face.

Right after this cabin I came across a stone bridge which started collapsing as I crossed it. This is where I suffered my first (but certainly not my last) death.

This is also where I was taught to dash as I narrowly missed the edge of where I had to get to, so I had to dash to get back on top.

I then moved on, at which point a bird gave me instructions on how to climb. This is rather unique for platformers I’ve played, and just adds an extra layer of depth to the mechanics. Already things were getting somewhat challenging, though the levels were quite easy at first. When you die you’re straight back at the start though so there’s not really any time to sit at a menu being annoyed as you have to get right back into it.

Now I was in my first real chapter, an area called Forsaken City which is a presumably abandoned city near the base of the mountain, which really got me curious about the lore of the game but presumably I didn’t get far enough into the game to find out. The first thing I did in this chapter was run straight into spikes and die, marking my first death in the chapter. Then I used some skill and got to the next room, where I found a mysterious strawberry.

It turned out these strawberries are just for completionists and don’t have a purpose beyond that, but I collected as many as I could anyway as it just allowed me to explore more of the game, which is fun. Though I feel like Madeline probably could have used them as a light snack as help with getting up the mountain.

I was then introduced to two new mechanics: moving platforms and weird green diamonds. The moving platforms are pretty self-explanatory, you jump or climb on them and they move. What makes them unique though is that if you jump in the direction the platform is moving, you get shot further in that direction which allows you to move greater distances. The diamonds on the other hand allowed you to dash again when you bump into them, again allowing you to cover greater distances.

Soon I found a site of a crashed plane, and a new character who was also a hiker.

This guy didn’t have anything particularly important to say, but it was nice to see more NPCs. A few rooms later I reached the end of the chapter, which was a memorial to all who had perished on the mountain.

Before the next chapter, I was given some stats of how I was doing so far, where I found that I had 83 deaths in that chapter, which seemed like a rather high amount but I don’t know the average for this game.

In the next chapter, I was running through some old ruins. Soon I found something strange though: an evil mirror me.

The mirror me broke out of the mirror and ran off, leaving me a bit confused. Oh, and the odd blob you can see above me? That was the next mechanic. I could dash through them and I would keep going until I reached the end of the blob, and if I got stuck in the blob I died. So I kept going until eventually I found mirror me again

This time though mirror me didn’t run away, but rather chased me through every room trying to kill me. This meant I couldn’t take my time with figuring out levels, but rather had to just trial and error them. Soon there was multiple mirror me’s chasing me at a time, which made them a bit harder to avoid.

 

This is where I eventually had to stop as I got stuck repeating a level, and had wrapping to do. 

Celeste was excellent from what I played though. The platforming takes a lot of skill a bit later on, but it feels very good to pull off. The visuals are stunning with their 8-bit style, the humor in the characters’ dialogue was charming, overall it’s just an enjoyable experience. Therefore, this game clearly has to join the nice list.

Nice:

-Monster Jam Steel Titans

-Jotun: Valhalla Edition

-Lara Croft and the Temple of Osiris

-Kine

-Sundered: Eldritch Edition

-Submerged: Hidden Depths

-Into The Breach

-The Gardens Between

-Hello Neighbor

-Celeste

Naughty:

-Steamworld Heist

So, that concludes day 11. Hopefully, you’ve got and wrapped my present by now, I would get angry if I don’t get one from you on Christmas. You won’t like me when I’m angry. Anyway, tomorrow we are going to be saving Christmas. See you then!

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